Pixel Streaming Automatic Instance Creation

Is it possible to start an instance when a player joins Pixel Streaming through web browser in Unreal Engine?
I don’t want multiplayer; I need a unique instance for each player.
I plan to use a matchmaker to join the instance, but I’m unsure how to automatically start an instance when a player joins in a browser. Is there any way to achieve this?

Hi there V,

What you’re looking for is Scalable Pixel Streaming. The automatic creation and deletion of instances to cater to stream peer demand.

I can’t personally recommend you any particular ones, but there are a number of third party platforms/solutions available out there.

I highly recommend doing a google search and reviewing a few to see which may serve you best!

so as game developer , we cant do anything with unreal engine?
is it mostly backend or web development work ?

also i check the documentation there they have said to extend to matchmaker module from pixel streaming,

Unfortunately there isn’t any method you can implement via Unreal Engine that will allow you to start instances as users connect. The Matchmaker is a great tool, but can only allocate existing instances to peers as they join + when instances are available.

The automatic spin up and start of instances and game applications is the restriction, which automatic scaling is used for, in regards to larger deployments.

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