Pixel Streaming and Lidar rendering issue

Hello,

I’m trying to get to work a pixel streaming prototype with Lidar Point cloud plugin.
I’ve managed to connect my app (both in standalone editor or in build) with the Pixel Streaming server. However, I have a big rendering issue, where the pointcloud has a really bad quality.


If I disable the Pixel Streaming plugin, everything’s fine, and when I enable it, the Point cloud renders badly.

I’ve tried on UE 5 too, but LIDAR does render poorly on UE5 for now, I can’t get to understand why. Same data, same condition, and very bad result.

Has someone any clue of how to fix that?