Pixel Streamer Delegates

Hi Everyone!

I’ve been working the new pixel streaming plugin and I’m trying to use the “Get Pixel Streamer Delegates” blueprint node, but it always returns nullptr (In a production build). I want to use the “All Connections Closed” event to reset but I can’t get the singleton. Is there some extra setup required?

Additionally, has anyone had luck with setting resolution via console (r.setRes wxh)? I feel I may be missing some engine settings. My method worked with UE4.26 but has since stopped. It seems that the aspect ratio remains the same but the resolution is still set. I have “preserve aspect ratio” disabled.

Any help would be greatly appreciated.