Hi Everyone!
I’ve been working the new pixel streaming plugin and I’m trying to use the “Get Pixel Streamer Delegates” blueprint node, but it always returns nullptr (In a production build). I want to use the “All Connections Closed” event to reset but I can’t get the singleton. Is there some extra setup required?
Additionally, has anyone had luck with setting resolution via console (r.setRes wxh)? I feel I may be missing some engine settings. My method worked with UE4.26 but has since stopped. It seems that the aspect ratio remains the same but the resolution is still set. I have “preserve aspect ratio” disabled.
Any help would be greatly appreciated.