Pixel sprite distortion issue

While testing the assets, I noticed an effect that distorts the pixels on background sprite.
Is it possible to remove this effect through the render settings or otherwise?
An interpolation effect is applied to the player’s camera.

What Settings are on on the Background Images
is it a sprite or material?

more information will be helpful

This is PaperSpriteActor. Material is MaskedUnlitSpriteMaterial.
Actor settings:



Your PaperSpriteActor Material is set to Translucent
although i don’t think that will fix it be careful with translucent

One thing I’m thinking could possibly be the problem. is that the Pixels in the image are not matching with the Pixel Grid in the engine if that makes sense.

there is no such thing as a half pixel so that’s why some of the pixels shift while others don’t…

Or in Reverse it could be the camera viewing for half pixel across.
maybe set the camera to only sit on a pixel grid will stop with it’s jittering?