I’m having trouble making Unreal detect low values. It can’t read values lower than 0.070 which makes this annoying pixel skipping effect, I’m moving my mouse as slow as I can.
Note that this issue happens regardless of FOV, this clip simply makes it more apparent.
Mouse: Mouse DPI: 1600, pooling rate: 1000
Unreal Engine 5.3
I don’t have this problem with other games.
Tried on a fresh 3rd person project.
I’ve researched this issue and this isn’t related to Player Controller Cursor, Input Mode (Game or Game/UI), or some plugin
Please let me know how I can improve this