Hello,
I’ve been working on a UI for my game for a while now, and I was pleasantly surprised by the fact that it’s actually pretty easy to construct a good looking interface. The problem is - my concept taps into 1995-2000 aesthetic, and to stay true to the look I’m going for, I need to have very crisp, clean looking, sharp outlines for the elements of my UI.
This includes the fonts. Unfortunately I could not find a way to import the font I need (MS Sans Serif), since it’s in a .fon format, and I had to resort to a fixed-resolution .ttf font instead (UMG does not support offline cached fonts). This is a bandaid already, and the font very clearly does not align with the pixels of the interface, but to make matters worse, it actually is blurred into oblivion.
So here’s two questions: Will UMG ever support offline fonts? If not, how do I fix my font blur issue?