Pixel perfect fonts in UMG?

Hello,

I’ve been working on a UI for my game for a while now, and I was pleasantly surprised by the fact that it’s actually pretty easy to construct a good looking interface. The problem is - my concept taps into 1995-2000 aesthetic, and to stay true to the look I’m going for, I need to have very crisp, clean looking, sharp outlines for the elements of my UI.

This includes the fonts. Unfortunately I could not find a way to import the font I need (MS Sans Serif), since it’s in a .fon format, and I had to resort to a fixed-resolution .ttf font instead (UMG does not support offline cached fonts). This is a bandaid already, and the font very clearly does not align with the pixels of the interface, but to make matters worse, it actually is blurred into oblivion.

221693-screenshot-31.png

So here’s two questions: Will UMG ever support offline fonts? If not, how do I fix my font blur issue?

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