I would love to be able to get rid of those basic collision geometry that mess up with the gameplay I want to create (3D soccer game).
And instead adding a pixel perfect collision, like in real life basically, no invisible wall collision.
And it will be the heaven for VR games, imho VR games cannot be perfect while there isn’t this pixel perfect collision system.
I already built such system but it was based on pure-voxel engine, so I don’t know if it’s possible for a game engine based on rasterization.