Everything was made from scratch.
Unfortunately, the lack of flipbook support stopped me from adding animated sprites (not exposed in UEFN, as well as sprites). Also, I couldn’t add 2D sprites that always face the camera (would have done chains). EDIT: Managed to do it through materials, but its a tidy bit heavier so I am not sure how it will play on low-end devices.
4 Likes
Love pixel art! For clarity are you using the “helipad” method to hide the character?
Yup, and you can scale it as much as you want (in UEFN), meaning only one is used. Also, it allows you to select things through its collision zone in UEFN, so its easy to work with.
1 Like