I’m new to the UE4 and this is my very first call for help, so… be gentle with me
Well… here it is:
Q: is there a way to cull the exceeding pixels of an actor partially placed across a given volume/boundaries in 3D space?
I think about a somewhat user defined VOLUME placed in the scene that acts like a boolan visibility (at least) cutting off those inside/outside on a “per pixel” basis.
Does it exists? Is it just in my wildst dreams?
I have a second chance involving render targets but I was asking myself (then you!) if there is a more cheap and comfortable way to make it.
Thank you in advance!
Massimo “massimagnus” Magnasciutti
I’ve been away from game/mod developing since 2006
Now I’m back!