I’ve been working on an arch-viz interior, and I’m trying to get the lighting on all the walls as clean as possible.
I’m able to get really far with the awesome information from the lightmass topic and Rafael’s workflow guide, but I just have this last problem that I’m trying to fix.
At some of the intersection of the walls I get these black pixels bleeding which stand out quite a lot on white walls.
I understand that I would be able to get rid of this if I would attach all walls together into one mesh, but this would be a lot of work and I would have to use a ridiculously high lightmap size in order to cover these walls and ceilings.
So what I’m asking is; is there another option that I’m missing that I could use to get rid of this problem?
Settings that I’m using in this scene:
Lightmap size on walls and ceilings: 512 to 1024 depending on their size. (I think this should be enough since it’s orange colored)
Ambient Occlussion: Off
Static Lighting Level Scale: 0.25
Number of Bounces: 100
Indirect Lighting Quality: 10
Indirect Lighting Smoothness: 1
Thanks in advance