Pixel Art Post Process

Hey Unreal devs,

I’ve been diving into something cool lately and wanted to share it with you all—my latest project on creating a Pixel Art Post Process in Unreal Engine. It’s still in the research phase, but I’m excited about the potential!

Here’s a sneak peek of what I’ve been up to:

Showcase Update 3

Showcase Update 4

Showcase Update 5

Showcase Update 6

This project aims to blend classic pixel art aesthetics with Unreal’s powerful rendering capabilities. Think old-school charm with a modern twist! It’s been a fun challenge figuring out the best techniques to achieve that nostalgic pixel look while leveraging Unreal’s features.

Would love to hear your thoughts, feedback, or any tips you might have. And if you have questions or need more details, feel free to ask!

Cheers

2 Likes

Hi there @nevarok,

Hope you’re well and having a great week so far!

There’s something so charming about pixel art. Plus, it puts just a bit of nostalgia into any game that uses it. As for you combining old school art with Unreals tech, thats such a genuinely rad idea. I really look forward to seeing more of your project and how it develops :slight_smile:

1 Like

Hey @PresumptivePanda,

Thank you for the kind words! Indeed, there’s still a lot of work ahead, and several technical challenges to tackle to achieve that distinctive pixel art look using Unreal’s tech. But I’m hopeful and excited to overcome them all.

Appreciate your support and enthusiasm—it means a lot!

1 Like