Pixel Art getting "Squished" or "Blurry"

Hello!

I’m working on my first game in Unreal 5.4. I’m trying to make a Pixel Art platformer game, and I’ve come across a weird issue with the pixel art sprites. I’ve been following a lot of tutorials and I’m currently using the TranslucentUnlitSpriteMaterial for all my sprites until I’m ready to implement lighting. However I’ve noticed an issue where my pixel art will appear somewhat squished or blurry when in simulation. I was messing around with some settings, and when I show the build unlit, the pixel art looks sharp, but when it’s lit it’s almost like the pixels are being rounded off for some reason.

I’ve imported all my assets applying Paper2D settings. I’m currently using PaperZD for all my character sprites. I’ve tried several solutions that haven’t worked, like applying the “Uses Pixel Animation” setting in the base material, setting texture filtering to “nearest”, etc. None of these have worked.

Let me know if you have any ideas for getting crisp looking sprites in UE5.4!

Hey @GLOBISDEAD666! Grats on taking the first step!

I found this thread where someone else was having similar issues- Check it out!

Hope that helps you out! :slight_smile:

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