Hi - I am trying to package a 2D game - in editor everything is all nice sharp pixel sprites. I used the apply Paper2D sprite settings method and pretty sure all the textures have mipmaps off. I turned off antialiasing where I could find it.
When I package the game into a windows build all the sprites get blurry and even have artifacts. It’s almost like in the packaging process the images are being reimported with the wrong settings. All the pixels are blurred on all sprites.
Anyone know what checkboxes I might need to hit to get this to package with sharp pixelated sprites? Thank you for your help!
thanks I gave adding those console commands a go - added those to both my start screen level bp and my main game level bp and the blurry sprites persist after recooking and packaging for shipping.
Here are the package settings - not sure this is really where the problem is… (seems like its in how the texture processing is happening…)
I think I found the issue - every sprite texture needed the filter set to Nearest. That seems to have done the trick. I also disabled texture streaming and clicked a bunch of other boxes this seems to have done it.
Omg you god! That’s saved me hours of clicking, even loading 20 pages at a time is a nightmare. Turned out I had closer to 300/400 pieces of pixel art. I can do them all in like 5 mins lol.
Brilliant, thank you for that and for being insanely fast, I literally just started the mindless clicking, got about 45 in and decided to recheck the forums quickly.