Hello, I am creating a 2D pixel-art game and I have encountered a problem, when moving the elements such as the protagonist or the enemies, they move smoothly, I explain myself, what I want is that their movement is aligned with the pixels and that the pixels of the stage are not cut in half because they have moved 0.5 or so, I hope I explained myself well
I think this answer can help. Pixel Perfect In Unreal? - Rendering - Unreal Engine Forums
Thank you, thank you very much, it worked perfectly for me