Is there anyway to reset the pivot point to a hinge side on a Revit door once it has been imported to Unreal Engine via datasmith ? Or is it easier to find a unicorn ?
Hello,
Give this a try!
I am the unicorn.Can not right now.
If you want to stable a pivot to a Hinge for Doors, my solutions is:
1/ Make to door with 3Dsmax or others 3D software and import it to UE4
2/ Do not create the door with Family Template itself, create it with In-Place directly inside your project instead (of course it’s weird if you planned to schedule the door with Schedule)