I’ve imported my object I moved the pivot point from 0,0,0 to the center of the object, but when I try the rotate blueprint I still get the object rotating from the 0,0,0 pivot point… I’ve been beating my head against the wall for an hour, can’t seem to find whats wrong…
There are many users facing the same problem but I think there is a solution for this problem within the editor itself.
There is an option in import FBX options under mesh ’ Transform Vertex to Abs…’, un-check this and your mesh’s pivot will be at its position.
try this, I hope this will help you. Let me know if it does not work.
Still no fix available? I’m using an empty parent object for now