News on Pivot Painter for Unreal 4?
Will it be added with the same setup? Any improvements?
I’m just starting some projects with it now.
Would like to request a update with the tool. Auto spline pivot center for branches!!
Not sure of a better way right now from the tutorial video.
A developer has been requested to respond to your questions. Thanks for your patience.
Pivot painter works with UE4 as well. There haven’t been any modifications to the script or functions recently.
Automatically generating splines for branch interiors sounds interesting. It’s a bit of a difficult problem though that would be intense to compute. The geometry would have to meet tight parameters as well. I wouldn’t expect any movement in that area but will respond to this thread if something happens.
Thanks,
Jon
Actually I think I seen some info. somewhere on how to write plugins for Blender 3D.
Is it possible to use the initial script as a reference and convert it to Blender 3D? Is there any immediate functionally with Blender 3D that might pose an issue with how the P.P. script tool will run?
It is possible to recreate the script in another application using the original script as a reference. The original script is simply a text file so it can be opened with notepad or any other text editor.
I am not familiar with Blenders scripting abilities but if you can set vertex colors, move pivot points, efficiently sort through arrays and set UV data in scripts then you will most likely be able to transfer over the needed functionality.
The only potential issue that I see is that blender may or may not flip the green channel on the models uvs. If its uvs are stored the same way that 3DS Max and Maya do then there shouldn’t be a problem. if the green channel is flipped then you have to apply a 1-x operation to that channel data before packing it.