I am using pivot painter 2 shader in unreal for trees animation and the issue is the branches rotates around the zero point of the tree instead of rotating around own origins.
I build mesh and textures for the shaders inside the blender.
So, I’ve found the issue. If somebody wonder else in the future.
The unreal setting for the textures solve the issue for me.
For ERX PivotPoint_Index_HDR texture