I have three meshes that i need to be merged into one. Using 3D Studio Max i combine three meshes (poly -> attach) into one and adjust the pivot into the object’s center. The pivot point on Max is adjusted correctly into the center of the object! When i import it to Unreal Engine the pivot point is placed away from the object… how does this happen? is there an export or import option do i need to select or deselect?
My export options are:
It’s quite simple - Unreal Engine treats the world origin point in Max as the pivot regardless where the pivot is actually in the mesh. Same goes for Maya as well.
Omg it worked… i set the object on 0,0,0 coordinates on grid and all adjusted correctly! The problem began when i scaled the model (a ship) that contain the objects i need to handle (three parts of a chair) so i was moved away from the origin point. I exported selected and worked!I was driven mad about this one… thank you very much!