Hello,
often from a locked camera view I’m looking at objects, that need to be moved in depth.
But the axis is hidden from my view
There is a hotkey in Maya and Max, that you can move along a plane when you drag the opposite pivot with a hotkey.
Is there any solution in UE to the same?
Or how else to handle this without having to open a second viewport and without working in the editor panel?
Thanks, no the camera shoukd keep being locked, I want to adjust actor positions.
Imagine the actors need to be moved away from the camera.
It’s impossible because you see only the pivot axes of the facing plane.
The pivot for moving away or towards camera is only a point, it’s impossible to grab the axis.