Hey,
I thought when you import a prop/asset it keeps the pivot orientated with that object. For some reason now when I rotate my prop the pivot is always parallel with the level. I don’t know exactly what I need to search for to fix this. So I made an image and hope to get an answer to my question here. Basically I want to have the pivot orientated to the objects the way it was imported, no matter how it’s rotated in ue4, this makes non-uniform scaling easy and moving is along it axis easy. I hope you understand what I’m getting at. (left image shows how it should be all the time, right shows my pivot after rotating the object 45°. The pivot should also be in a 45° angle no?) Thanks!