VOWED
Welcome to Vowed. Where you fight for every bullet. Every breath is a blessing. Every victory is another obstacle. Here, your mission is your life. But most importantly,
EVERY SHOT IS A CALCULATED RISK.
It’s time to show those “fastest-clicker-wins” games what we are made of. We aren’t another grab-off-the-shelf first person shooter game. We aren’t just another game seeking profit. We are a game designed by gamers, for gamers. In Vowed, experience week-long battles, where playing online is just as important as planning offline. In order to survive the present, you need to think into the future. Join your fellow squad mates in a battle not only for your cause, but for all the hard work you have put into it.
ENHANCED MULTIPLAYER CO-OP.
No more “carrying” your team. In order to be victorious, each member needs to play a role. No more useless squad members. They won’t escape with their life. You as a soldier need to learn in-game cooperation in strategy, tactics, and application.
TAKING REALISM A STEP FURTHER.
Although most games fail to realize this, realism extends way beyond visual appearance. For instance, one of the aspects we have noticed at Pivot is health systems. In our health system in Vowed, health doesn’t regenerate. In order to regain some of the every-so-important red bar, you need medical supplies. You don’t just kill people, take their loot, and leave. You use what they leave behind as clues.
Okay, enough with the cheesy intro.
Hey, I’m Konvex, the co-owner of Pivot Entertainment. Currently, we are a non-profit, group of teenagers who have a common goals:
Creating our dream video games
Giving people what they want.
Living off of what we love.
With all these in mind, we hope to achieve them one by one.
Here is a short story-line:
https://docs.google.com/document/d/1cyoZ0M_sJKlRQpNS-32iyuuqeWqxxc22oW3qohVynVk/edit?usp=sharing
Now to explain the game without all the corporate-brainwash stuff.
The game will be set on a specific land area, where two different sides (VT soldiers, EDF) will each fight for control of such. This will be held in the typical “capture-the-point” format, where each sides will need to hold the area for a set amount of time, or the other will need to forfeit. This won’t be 10 minutes matches. They will be multiple days, sometimes up to a week. How will we do that, you ask? Well, as stated above, being online is just as important as planning offline. You will need to build defensible structures, hidden campsites, and secluded work areas. You can even plan with your friends in real life! Even if you are offline, your work is still online, so plan wisely. You will need to master handling of weapons, as every shot you take can make or break you.
This was a very vague outline, so for more information, contact us on Discord.
Konvex:
Fox:
Server:
OPENINGS
4 Programmers
3 More Model Designers
1 More Graphic Designers (Materials, Textures)
1 More Level Designer
Endless community! Join the Discord to keep track of our progress!