pivot center on selection

I do most of my 3d modelling in 3dsMax which I would like to import into UE4. It seems that the pivots are always set to 0 0 0. Is there a way to simply click on the mesh and center the gizmo? I have been reading threads that date back to at least 6 years ago where people are asking the same thing and the only answer I read was that people were told to export with the pivot centered.

The issue here is that I have hundreds of objects to import which would take forever to export this way. Is there not a simple button to center the pivot here like there is to center on the camera orbit?