Pivot/Axis isn't changing on import.

So, I have a door that I need to change the pivot to the bottom left corner so, when they open it, it turns on the correct axis. I changed it in my editor (Cinema 4D R17) and I imported it into UE4 but, the pivot/axis remains the same as what it was before which was in the bottom middle. Does anybody know what this could be?

In Cinema 4d did you make sure the bottom left corner is at 0,0,0 world coordinates, not just move the pivot point of the object

That fixed the problem. Thanks!