The default camera collision behavior seams to be to zoom in. I’d ideally like it to pitch upwards into top-down video as it collides rather than zoom since I’m making an ARPG and I’d like to try this over traditional wall occlusion. Has anyone figured out a way to make this work? Would I have to completely implement my own collision behavior for the camera?
Hi,I guess you’ll have to implement it from scratch since I haven’t heard of anyone says there’s a build in feature like you mentioned.
you could have the camera to fire a line trace and set everything the trace has hit to transparent.
Setting transparency is just occlusion. I’m wanting collision. Currently the built in collision just pushes the camera forward. Was just curious if anyone has found a way to instead pitch the camera upward on collision.