Need help with a little issue.
I’m creating a third person project, but for some reason the pitch (camera rotation) is affecting the yaw. Every time the character is walking forward/backward, if I try look up or down it plays the strafe animation. Does someone else faced this issoe or know how to fix (the blueprint code is the third person template one)?
Thanks
Nevermind, I just found the solution: In Animation Blueprint’s Event Graph, I was using the Get control Rotation node to get direction, just switched to Get Actor Rotation and it did the trick.
I’ll leave this post in case someone else has the same issue.