I was just wondering what you all think would be a good tri count for first person pistols?
the main reason I am asking is I just finished modelling this one
and the total tri count is 14,426 but I think it might be a little bit much, obviously the mag/bullet/silencer…ect would be separated out into there own objects witch drops the tri count of the main body and light (I want to keep them as one object for rigging/animating purposes) to 10,673 tri’s.
Also if anyone has any advice or suggestions on how to handle the mag for in game it would be appreciated, I was thinking of separating the mag bullet and the little thing that pushes the bullets up into there own meshes and then use sockets to attach 2 bullets for when the mag is full and then switch the bottom bullet for the other thing for when there is one bullet left and then destroy the final bullet for when the mag is empty but I was also thinking of maybe animating the bullets for when you shoot and having an idle anim where there player pulls the slide back and looks in the chamber so I am not sure if that would work.
If your thinking why did I put this in off-topic its because I would also like some feedback on the model;), to give you a better view of the model here’s a couple of pics showing a bit more:)
I should say it has no UV yet, I just added a couple of mats to give me a better idea of what it would look like textured and I will be using normal maps to add the serial number and some definition to the grip.
any feedback would be welcome, thanks:)