Pirates: 18th Century multiplayer game

Talent Required:
Currently looking for a programmer. The project is in Unreal 4 Engine.
Can be coded in C++ and/or blueprints.
Only need enough coded for a very early alpha for crowd-funding and Greenlight.

Pay/Compensation:
This project will be relying on crowd-funding to fund its development.
We can do a contract and log/invoice your work. This is a paid position, but I need free/discounted code prior to crowd-funding.

Contact:
Skype: DIFTOW

About the project:

Project Title:
Pirates

Description:
Pirates is a multiplayer combat-sim themed in the 18th century Caribbean.
You are placed in the role of a pirate and will find yourself battling other pacts,competing for precious booty,
and working together to pillage and plunder ports and villages. Your arsenal options consist of melee, ranged, and explosives.

Features

  • Multiplayer combat FPS/TPS
  • Dedicated server support. Up to 64 players supported.
  • 2 teams (pirate factions).
  • Colour coded with separate themes (flags and symbols)
  • Customisable pirate player.
    There are no static classes. You may create your own;
    Decide the balance of abilities and the look of your pirate.
    13 full presets (5 starting; 7 unlockables)
  • Melee combat (4 directional parry system)
    Swords, axes, and more; unlockable weapons.
    Ranged combat and Explosives
    Matchlock, Flintlock, Percussion, Crossbow, Bow
    Grenade launcher, Grenades, and more.
  • 3 Tier market w/ weapon mods.
    Upgrade to a higher tier musket, add a bayonet or an axe to it.
    Mod a pistol into the hilt of your cutlass.
  • Unlockables & achievements
  • 9 gamemodes to accompany the combat system
    (Sea battles, Tomb raiding, Pillaging, Booty hunt, etc)
    Objective, versus and cooperative.
    Sea battle campaign features RTS + FPS/TPS mixed. A player on each team commands the ship, while the others man the cannons or snipe. Sink the enemy ship or board and fight./*]
  • Large variety of maps with unique objectives
  • Steam Integration
  • Voice/Taunt system, variety to choose from.
    Each full preset has its own voice library; 7 are unlockables.
  • Humour and comedic gore
  • Custom Map and Mod Support
  • Multiple OS: Windows, Mac, and Linux
  • Full use of DX11 & Maxwell architecture features and optimisations.

Design Document:
http://www.miriscus.com/pirates/design-document/

IndieDB Page
http://www.indiedb.com/games/pirates

Media:

awesome project u have there looks good i really mis a good pirate game.

Thank you =)

Will save this thread until I will be sure my cpp skills good enough to join you

Thanks for the interest, but I am only in need of a programmer.

Bump, still looking

looks awesome and very interesting.

Still studying to implement correctly network (Lan/Steam) system games, and when I feel good enough I may look to join you.

good luck!

Do you have test task to do?