Currently looking for a programmer. The project is in Unreal 4 Engine.
Can be coded in C++ and/or blueprints.
Only need enough coded for a very early alpha for crowd-funding and Greenlight.
This project will be relying on crowd-funding to fund its development.
We can do a contract and log/invoice your work. This is a paid position, but I need free/discounted code prior to crowd-funding.
About the project:
Pirates is a multiplayer combat-sim themed in the 18th century Caribbean.
You are placed in the role of a pirate and will find yourself battling other pacts,competing for precious booty,
and working together to pillage and plunder ports and villages. Your arsenal options consist of melee, ranged, and explosives.
- Multiplayer combat FPS/TPS
- Dedicated server support. Up to 64 players supported.
- 2 teams (pirate factions).
- Colour coded with separate themes (flags and symbols)
Customisable pirate player.
There are no static classes. You may create your own;
Decide the balance of abilities and the look of your pirate.
13 full presets (5 starting; 7 unlockables)
Melee combat (4 directional parry system)
Swords, axes, and more; unlockable weapons.
Ranged combat and Explosives
Matchlock, Flintlock, Percussion, Crossbow, Bow
Grenade launcher, Grenades, and more.
3 Tier market w/ weapon mods.
Upgrade to a higher tier musket, add a bayonet or an axe to it.
Mod a pistol into the hilt of your cutlass.
- Unlockables & achievements
9 gamemodes to accompany the combat system
(Sea battles, Tomb raiding, Pillaging, Booty hunt, etc)
Objective, versus and cooperative.
Sea battle campaign features RTS + FPS/TPS mixed. A player on each team commands the ship, while the others man the cannons or snipe. Sink the enemy ship or board and fight./*]
- Large variety of maps with unique objectives
- Steam Integration
Voice/Taunt system, variety to choose from.
Each full preset has its own voice library; 7 are unlockables.
- Humour and comedic gore
- Custom Map and Mod Support
- Multiple OS: Windows, Mac, and Linux
- Full use of DX11 & Maxwell architecture features and optimisations.