Pipeline To Render Sequencer On Another PC

I have multiple PC’s, and looking for a guide or the best practices to work on one PC, then move the updated project to another computer, and render on that PC.

Not planning on having a Render Farm yet, but just a single PC that can get the latest project and assets and start a render.

Is the best process using Perforce or GitHub, and then downloading the updated version on the other PC? Is Multi-User Editing also needed, or is that only for multiple users working?

Not new to UE, but new to this workflow, and looking for the “simplest” version of this process.

Thanks for the help!

Hey there @surprenant! I think one of the simplest ways is using source control lie Git or Perforce and just pulling the project on the other computer as you mentioned. A project I had worked with had a pipeline somewhat similar to Perforce->CMD->Python in editor for rendering. This thread or article shows off a somewhat similar setup for the python rendering portion for sequencer or MRQ respectively that might point you in the right direction:

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