Pipeline for outsourced asset creation

i received a preliminary package from outsourcers. it contains what i assume was migrated. it has uassets, separated by folders: maps, materials, textures, and meshes.

so i move the folders into my folder structures and they show up fine. but none of the wires are connected, meaning, the materials don’t have the corresponding textures in correct places, and the mesh doesn’t have the correct materials attached.

i also tried but was unable to open the level in the maps folder because of conflicting unreal versions (though i really thought we recently updated to 4.9, it says the content was created with a new version of the engine).

i’m fine with a little elbow grease, but there has to be a better way to receive uassets and “import” them with materials and textures attached, right? right?

thanks for any help. it would be greatly appreciated.

I feel your pain brah. Seems like that assets should migrate better than what is goin on/ I got same issue. They recomend goin backwards but suppose I want to purchase a asset. It seems like it will not function properly whith other updates

When you wrote “so i move the folders into my folder structures”, what did you do there exactly?
Did you have e.g. “you’re” folder “content/materials” and moved the packages materials in there? that would be wrong.
Use the complete folder structure from the package and copy it UNCHANGED in youre own “content” folder. the root content folder so to speak within youre project. even tho this might create one or some new extra folders in youre “content” folder, this is the better way to do that.

Also you can try to use the “migrate” function from within UEd.

An idea for the wrong engine version would be to right-click on the .uproject file and then choose “switch unreal engine version” from the menu in the windows file explorer.

hope this helps.

After you copied it into your project, you can move the assets into your own folder -> do this with the help of the content browser :slight_smile:

to clarify:

i am able to see the assets. i know how to get uassets to show up in the project.

i moved the folders with the uassets into my project directory. i tried several different places. i tried the top content/projectname directory, where the maps/mesh/materials/textures folder already existed, hoping that the mesh would then be able to find the materials associated with it, and the materials would find the textures associated with them. that didn’t work.

nor did moving them into another folder (eg: content/environments/buildings/building001).

i tried migrating within the project itself, which still keeps everything disconnected (it didn’t magically connect textures and materials) and starting a blank project and migrate to or from that to our current project.

forget i mentioned the engine version. i think that’s adding to the confusion.

thanks for replying, but i still need a solution if there is one.

Normally you have to place those folders into the content folder (of course it depends on the folder structure of the package -> post a pic of it) of the project + keep the original folder structure. Then you wont lose any references :slight_smile:

Half of this outsourced asset creation is un updated from developers. Im waitin for my **** to be updated. Which is why I think that the UE$ within the marketplace needs to give a percentage scale like “EBAY” on seller qoutes