MetaHuman Buzzcut Skin Fade Groom a strand-based hair groom designed for use with MetaHuman characters in Unreal Engine.
This asset includes a source grooming head mesh (Not the one from renders!), making it easy to conform the hairstyle to any MetaHuman-compatible head geometry. Fully compatible with the MetaHuman Creator. Ideal for both cinematic and real-time applications, the groom is ready to drop into MetaHuman creator plugin (Includes new MetaHuman Warderobe Item Asset)
Features:
MH package file, easy to unpack and integrate into any project
Strand-based groom optimized for MetaHuman use
Includes source grooming head mesh for accurate conformation
Full LOD setup (0-7 LOD Levels) for scalable performance across platforms
Includes wardrobe item and MetaHuman-compatible materials, editable in the MetaHuman Creator plugin
Only head Groom included, eyebrows, eyelashes and beard are standard MetaHuman grooms and are not included.
MetaHuman Mesh from renders is not included.