Hello, I am currently trying to set up my game for multiplayer.
I feel like this is a well known issue, but the “get ping in ms” node always returns as 9999. I have the advanced session plugin, but it doesn’t help. I am trying to use blueprints as members of our team are mostly fairly new to this engine. However I am willing to create a C++ class or something to fix it as long as I can integrate it into blueprint and call it from my gameInstance.
I am willing to try a different online subsystem if necessary, as long as players can create listen servers that are visible from the server browser. Otherwise, is there a way to fix this issue with the ping not showing up properly? Any workaround?