Hello, I’ve been trying to create a zoom mechanic with pinch on unreal but seems to not work for mobile phone.
Basically what I did now is create a Input Action called Zoom which has Value Type Axis1D (float).
I added that to my mapping context with key binding Gesture “Pinch”.
Now basically what I have in my code is an UI that shows an render target as Image
the actor on the red circle is the one that i create and capture the render target on and there I activate input to enable rotating with touch (that works fine)
Then I tried setting up the zoom, I found this way following a tutorial but seems to not work… what I was doing was using the pinch value to set the camera position between 2 premade start and end location but nothing works, anyone that could help?