Pinch Zoom Mobile

Hello, I’ve been trying to create a zoom mechanic with pinch on unreal but seems to not work for mobile phone.

Basically what I did now is create a Input Action called Zoom which has Value Type Axis1D (float).

I added that to my mapping context with key binding Gesture “Pinch”.

Now basically what I have in my code is an UI that shows an render target as Image


the actor on the red circle is the one that i create and capture the render target on and there I activate input to enable rotating with touch (that works fine)

Then I tried setting up the zoom, I found this way following a tutorial but seems to not work… what I was doing was using the pinch value to set the camera position between 2 premade start and end location but nothing works, anyone that could help?


Also if anyone worked on this second thing I would also need to find a way to make it so that people with 2 fingers moving left and right don’t rotate but move left and right or top and bottom the render target camera based on the direction (rotation is like in the photo, basically i rotate the mesh not the render target camera)


But right now I really need the zoom this is secondary