I have started work on a pinball starter game in which I will include a basic pinball level, start menu, spline editing tools for ramps and edges, and a library of assets that work well with the physics.
What kinds of things would you like to see in a starter pinball game?
It seems like configurable Blueprints for bumpers, drop targets, pass-over targets, plunger, etc… would be one of the big draws (customize size, point values, choose different mesh/material or light color, etc…). Using splines to make rails and sides also seems like a good idea.
Having those building blocks and all hooked up to your game state or player controller for scoring would make creating new tables a breeze.
That is the plan! I will build one pinball table showcasing all of the tools. My goal is that it will help others understand some of the basic concepts of building games from Blueprints even if they don’t use it for pinball.