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pinball launcher

Hi all,

in my pinball blueprint i added a static mesh component which i’d like to move via c++ while keeping the native UE4 physics (after colliding with the launcher, the ball collides with collision boxes components and has gravity on).

Is it better to use a child actor instead of a static mesh actor as the pinball launcher ?

http://img15.hostingpics.net/pics/386820307.jpg