I’m new to unreal engine, and I’m learning how to build a game. So far I decided to build a pinball, very basic, just to learn how to import models, create class blueprint and pretty much basic things.
I manage most of things I needed, but, I get a really big problem using collisions in unreal.
I have that physic ball that is working pretty much as I want, my left and right triggers are correctly mapped to my controller, everything is colliding, but at a point the ball jump behind or go through my triggers, specially if I kick the ball quickly (let’s say 30 degres in half a frame). You can imagine it’s a big problem for a pinball game…
Could someone help me to figure it out, like having solutions for a perfect collider (I’ve tried custom meshes for collision, even with larger volume than needed).
Does unreal have any kind of substeps regarding the physic engin ?
How would you build this situation if you had to do a pinball game ?
Many thanks, and sorry if I’be posted my request in the wrong part of the forum.