Micro World is a lowpoly environnement inspired by micromachine games, you will find 3 zone, a billard, an aquarium and a flying race.
The idea is to be tiny in a interior environnement, that mean every object got 10 time bigger scale. I will offer two file with different scale if for exemple peaple want to use billard table hase a classic game.
This asset pack mainly use Primitive Data to change colors from his objects, It allow to get infinit color variation with only one shader used on different meshs. You'll find this setting by selecting you're asset in the level, go to Details, Rendering and Custom Primitive Data. Instanced Meshes need a little change to get colors, you will have M_Primitive for regular one ans M_PrimitiveInstanced for instanced one.
I'm available to help with any requests to add new objects, questions about using primitive data, or importing from Blender. A Blender and FBX version will be available very soon.
Billards Table Zone
BillardTable
BillardBall (16 by color variation with primitive data)
Cue
Triangle
28 dominos
Pocker Card (One backface texture and 5 motif varitation for the frontface, and endless color variant)
MartiniGlass
Umbrella
PockerChip
3 Flowers
2 Ashtray
Cup
6 Race Module
6 Ramps
StarterLine
Billbords (a short and a long)
Aquarium
AquariumFrame
SandPlane
WaterPlane
4 Rocks wtih PBR texture
2 Waterplant
Guitar
BambooRamp
FlyingZone
FlyingEngine
WindFX
SparkleFX
A cable component make bound between pale device, and instanced of umbrella are dispatched along the spline
Living Room
Books (Close,Half Close and full opened)
2 Library Style
Shelf (Long and Short)
ramp
A Mesh light with 2 Celling attach variation
Door
Key
Table