PilotLight - Mist Jets Looping VDB Pack

Inspired by the Millennium Falcon landing sequence at Cloud City, 20 seamless looping VDB (SVT) caches to bring parked spaceships to life.

demo video: https://youtu.be/iZ8PURKIWVY

Help Documentation: https://docs.google.com/document/d/e/2PACX-1vRvohEOLPTJRWUea9-pyRpH7c3CSqC_jzmOJxbj8eu2YfgVyE2Ui1pYrxrlwPn5wtpxvxvBtsz4U7Ys/pub

20 High Quality VDB Caches Simulated in Houdini (Converted to Sparse Volume Textures in Unreal)

Seamless Looping

Optimized 8 bit Unorm VDBs

2 Levels of Detail

10 Movie Quality FX Elements Simulated in Houdini.

For Cinematic or Real-Time use.

Real-Time and Cinematic example Levels with optimized settings for real-time and cinematic quality.

Material Instances with density mults and volume color.

Named Heterogeneous Actors for easy scene management.

(starship model not included)

Cinematic Rendering

For Cinematic Rendering, on the Heterogeneous Actors turn "Issue Blocking Requests" to on, and Under Lighting change "Lighting Downsample Factor" to 1.

and use:

r.HeterogeneousVolumes.OrthoGrid 1

r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes 512 (default 128)

r.HeterogeneousVolumes.OrthoGrid.ShadingRate 1 (default 4)

Path Tracer

To render heterogeneous volumes with the path tracer, enable the following:

  • Project Settings

    • Set the Default RHI to DirectX 12.

    • Enable Support Hardware Ray Tracing.

    • Enable Path Tracing

and use the console variable:

r.PathTracing.HeterogeneousVolumes 1