PilotLight - Hot Food or Drink Steam Loop VDB

Simulated in Houdini, a high quality optimized 300 frame seamless looping steam VDB (converted to a Sparse Volume Texture in Unreal).

Small scale steam vdb loop. Add to any hot drink or food to bring life and movement to your scene.

Scale the volume to fit your prop and scene.

Product Help Documentation: https://docs.google.com/document/d/e/2PACX-1vRvohEOLPTJRWUea9-pyRpH7c3CSqC_jzmOJxbj8eu2YfgVyE2Ui1pYrxrlwPn5wtpxvxvBtsz4U7Ys/pub

Demo Video: https://youtu.be/S1tmMuYJPyQ

  • 300 Frames of simulation with seamless looping

  • Optimized 8bit unorm density data

  • 2 LOD

  • High res cache: 157 mb

  • Lower res LOD1: 29 mb

  • Material Instance provided with density and emission mults for lighting and scene adjustment.

  • Example coffee cup static mesh included with 2 tone material.

Cinematic Rendering

For Cinematic Rendering, on the Heterogeneous Actors turn "Issue Blocking Requests" to on, and Under Lighting change "Lighting Downsample Factor" to 1.

and use:

r.HeterogeneousVolumes.OrthoGrid 1

r.HeterogeneousVolumes.OrthoGrid.MaxBottomLevelMemoryInMegabytes 512 (default 128)

r.HeterogeneousVolumes.OrthoGrid.ShadingRate 1 (default 4)

Path Tracer

To render heterogeneous volumes with the path tracer, enable the following:

  • Project Settings

    • Set the Default RHI to DirectX 12.

    • Enable Support Hardware Ray Tracing.

    • Enable Path Tracing

and use the console variable:

r.PathTracing.HeterogeneousVolumes 1