Hello!
I am starting to explore Unreal Engine as a Previs tool and so far this has been a great experience! Working a lot with Cameras, I am trying to use the Master Sequence build to create multiple shots in one go to accelerate the proccess.
The issue I have is that even if I am using Spawnable or non-spawnable cameras, when I am piloting the camera itself to find the best placement or even animating it, I can’t seem to be able to look into the previous or next shot while piloting it. I can switch back to the Camera Cuts instead of the actual camera and it will let me see the other shots surrounding the one I am actually working on, but being able to do so while piloting the camera would be useful to adjust the timing or find the best composition between shots to ensure that the cinematography flows well.
Looking into the Sequencer Demo, it seems that the Artist used the same camera for each shot to make this type of workflow work.
Would there be a way to make it work otherwise? Or is there a way to build a master sequence while always using the same camera?
Thanks a lot and let me know if you need more info
Ray