Pilot Girl

More info and renders in my thread on Polycount here - http://www.polycount.com/forum/showthread.php?t=134733

Character made for the PC monthly challenge back in March. Just got around to doing some final renders.

Apart from polypainting the head in ZBrush, this has been entirely textured using Substance Designer and presented in UE4 (making use of the VehicleGame environment)

EDIT:

Extra shot of the helmet:

Absolutely amazing Paul!

Thank you :slight_smile:

WOW! I love the helmet design.