Six assets for infested, alien-looking environments: procedural growths and masses with eyes, pulsating pipes, tentacles that move towards the player and snapping tentacles that attack it.
INCLUDED
- Kinematic Tentacles: tentacles that move towards their target, with a highly customizable parent material
- Pulsating Pipes: configurable spline meshes (pipes, tubes, roots, tentacles) with collision-enabled pulses running through them
- Procedural Growths: fill any environment with growths, infections, mushrooms, crystals, foliage or anything else; seed based
- Snapping Tentacles: procedurally animated tentacles that attack their target, with a customizable parent material and 2 Niagara effects
- Tentacle Eyes: tentacles with a realistic blinking eye that move towards their target
- Procedural Eyes: a procedural placement actor that can place any actor (alien-like masses with eyes as the example); seed based
IN EVERY ASSET
- Customizable
- A playable demo for each one
Each product keeps its own demo and documentation: see the included listings for details.