Piercing Projectile

I’m wondering about this too and haven’t TRIED yet but was considering two options

  1. saving projectial location and vector and spawning a new one. Having it spawn with displacement would add bit of randomness to distort the path like a real bullet might.
  2. removing the on hit with on overlay

In either case I was going to create a loop that added to a variable until it branched to destroy actor…was considering giving enemies a “thickness” value. On overlay get var “thickness” penetration = current-thickness causing larger or more armored enemies to block it completely or reduce number it goes through.
Let me know what you came up with