I’ve generated a AWheeledVehicle class actor in C++, created a blueprint based on it, set up my mesh, spring arm and camera in the blueprint editor. Whether or not I interact with it doesn’t stop it to randomly generate this warning:
Warning SuperCar_BP_C_0.VehicleMesh SuperCar has to have 'Simulate Physics' enabled if you'd like to AddImpulseAtLocation.
My car mesh has “Simulate Physics” checked. So what’s making it tick that way ?
I have the same error here. I put one Print String to debug it, and the physics force is applied fine, but my physics mesh don´t move (in this case, -90 in Y) and generate the same error.
I have the same error here. I put one Print String to debug it, and the physics force is applied fine, but my physics mesh don´t move (in this case, -90 in Y) and generate the same error.
I had the same Problem with a skeletal Mesh…not sure u guys have joints/bones? i forgot to replace “Bone Name [None]” to my desired impulse/force action.