PIE Streaming some Landscape Actors and leaving others on Persistant Level

While using Unreal Engine 5, at times my Navigation Mesh is not building on certain Landscape Tiles. It will fully build when I update the NavMeshBoundsVolume, IE under “Brush Settings” select “Hollow” true then false. While trying to investigate the issue the only thing I can see is that the Tiles where the Navigation doesn’t build is on tiles where the “Actor” is not changing to it’s streaming version.

The landscape tile that are working as expected have, next to the “# selected in” row UEDPIE_0_MainOpenWorld_Landscape… where as the ones not working say Persistent Level.

Not sure if there is some setting that is causing this issue, I have tried to not change them at all. If I delete the level completely and then create a new one with a new landscape it works for a little then it happens again.