Hi, I believe I have the same question and as far as I can tell the original poster is trying to:
- Run two SEPARATE PIE instances (i.e. on separate PCs)
- One instance runs as a listen server, the other runs as a client
- Client PIE connects to the listen server PIE
- Connection is rejected.
If I’m not mistaken, the client side the log will include "PIE: Warning: TravelFailure: LoadMapFailure, Reason for Failure: ‘Failed to load package ‘/Game/Maps/UEDPIE_0_testmap.testmap’’. Shutting down PIE."
I am aware that you can run a listen server in PIE by using the PLAY options and setting the number of players. However, for my game I need to customize the connection flow in more detail, so it’s important that I can inspect both the (listen) server and client via the editor. I am also aware that you can debug Dedicated Servers via Visual Studio, but I’m desperately hoping for the PIE debugging option as well.
Is this not possible with UE4? I’ve spent three days scouring and trying different “run with cooked content” tips for the Editor but ultimately got blocked by the above error message (i.e. failed to load the UEDPIExxxx map).