PIE: Error: Blueprint Runtime Error: "Accessed None" . Node UE5 means

Hello, I’m pretty new to UE5, so I don’t know how to read the errors so I need a bit of help. Each time I try and make a animation for my character movements, I keep getting hit with that fact error.

Ive watched this video 3x - How to Animate Your Character in Unreal Engine 5 - Animation Blueprints and Blendspaces - but without a doubt I have smacked into this error.


For anyone that is curious , this is the code I have so far. If you can have any idea why I keep running into this error I would be more then happy if you can share with me.

Basically, it means 1 isn’t valid

which means 2 isn’t working, which either means it did get the pawn owner and it’s not a third person character, or 3 there is no pawn owner.

What is this code in? What class is this blueprint inheriting from?

When I click class it show this.

Ok, I don’t know how you’ve got it setup, but for manny ( the default third person ), we have

image


If I change mine what you have, I still get the same error

But the code is not the same?..

Im so sorry but Im really confused, do you by chance have a discord server, or discord itself? to make communicating a bit more easier. It does not help the fact that I am also new so I barley understand what your talking about.

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Have you tried the top code, instead of the bottom?

Yes, ive already tried switching them to what you showed me but I still get the same error