PIE ejecting from possessed character stops updating gameworld and character positions on client

(4.8.2) bug/problem I ran into today is a bit weird. I don’t know if it actually is a bug or if I did something wrong.

  • I start a game with two or more
    players
  • I move characters around, everything is working as intended I see movement on other players screen and I see world move in view of character I’m moving
  • I go to editor, eject possessed player (server), reposition camera so I get an overview of game world
  • I go to client window and start moving character again

This is when i run into issue I’m describing. When I start moving character I can see character move in editor window with repositioned camera. However, in all client windows nothing happens. I see no movement at all. I have an UMG widget that displays game time and that updates correctly but nothing else moves.

Then when I got back to editor, and re-possess character everything starts working again. I can see movement on all screens. It also updates/teleports clients character to position I moved it to.

This problem only happens when I eject from possessed character (in editor).

I looked around for this on forums, irc and here but I can’t find anything about it.

Hey emp,

We’ve assigned a member of our team to look into this issue, and we’ll post here if we need any additional information. Thanks for report!

Sounds great!

Keep up good work!

Hey emp,

Thanks for report! I was able to reproduce this behavior, and have entered a bug report (UE-18811). I’m not certain what expected behavior would be, but I’ll let you know if I hear anything from devs about it or see any update on report. Thanks!