PIE doesn't start (4.5 preview build)

Hey guys

I recently moved my test project over from 4.4.1 to 4.5 and found a couple of things.

  1. Can no longer use “InitNewPlayer()” in custom GameMode. VS error is " method with override specifier ‘override’ did not override any base class methods "
  2. When starting the PIE with any level of this project, the seems like the PIE doesn’t start. The “PIE Level” doesn’t load. There is no error in any of the logs. When stopping the PIE it takes a long time to stop (± 1min) and memory usage of the Editor goes from ± 600MB to 2,2GB. However the level loads correct in the standalone game.

The Output Log has the following after starting and then stopping the PIE.

“LogPlayLevel: PIE: World Init took: (0.000520s)
LogPlayLevel: PIE: Created PIE world by saving and reloading to /Temp/Autosaves/Game/UEDPCLobby.Lobby (0.123090s)
LogWorld: Game class is ‘GameMode’
LogAIModule: Creating AISystem for world Lobby
LogWorld: Bringing World /Temp/Autosaves/Game/UEDPCLobby.Lobby up for play (max tick rate 0) at 2014.09.05-19.28.51
LogWorld: Bringing up level for play took: 0.000358
LogInit: WinSock: Socket queue 131072 / 131072
LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 7777
PIE: Info Play in editor start time for /Temp/Autosaves/Game/UEDPCLobby 0,474
LogVoice:Warning: Failed to initialize voice interface
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_1b58_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_ef4_0///////STATCAT_Advanced////
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
LogPlayLevel:Display: Shutting down PIE online subsystems
LogExit: GameNetDriver None shut down
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000C6AE47CAE0
LogPlayLevel:Display: Destroying online subsystem :Context_5
LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()”

If I create a new project within 4.5 everything works 100%. I just opened my project in 4.4.1 and the same thing happens there. I haven’t used 4.4.1 yet only 4.4 and it worked in there. I’ll download 4.4 again and try it again. This project I’m using is one that I’ve been using since 4.2

The “InitNewPlayer()” works in 4.4.1

Hi Ad3ViLI,

Does this occur on a clean project with no additional content or a project that you start in 4.5?

Hey Adam

I just downloaded and build a Master build and everything seems to work 100% again in it.

So to summarize, a previously created project is not working correctly in PIE in 4.4.1 and latest preview (changelist 2281016), however it is working in Master build and 4.3.

Edit: 4.4 also doesn’t work.

Hi Ad3ViLI,

Well that is good news that the Master branch has been updated. If that is the case the error has already been caught and will be in the 4.5 launcher build as soon as it is available. I am going to mark this as answered for tracking purposes. If this error occurs in the 4.5 master branch, please comment here and let us know so we can address it. Thank you!