PIE crashes with sublevels and traveling

WTR:

  1. Create level FirstLevel
  2. Create level FirstLevel_Sublevel
  3. Add FirstLevel_Sublevel to FirstLevel with streaming method always loaded
  4. Create level SecondLevel
  5. Start PIE with level FirstLevel
  6. Travel to SecondLevel (APlayerController::ClientTravel)
  7. Travel back to FirstLevel
  8. Press Esc to end PIE

Hello,

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https://epicsupport.force.com/unrealengine/s/

Thanks